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Old Apr 27, 2008, 06:55 AM // 06:55   #1
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Default What is the best type of Damage from a Derv.?

What is the best type of damage from a Derv AoE or Single attack Scythe skills?I do have a Derv. don't play it much so what is the best?
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Old Apr 27, 2008, 08:22 AM // 08:22   #2
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You mean the element or what?

If that's what you mean I'd go with Holy damage because it ignores most of the armor and is a great help against undead.
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Old Apr 27, 2008, 08:28 AM // 08:28   #3
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Quote:
Originally Posted by Age
What is the best type of damage from a Derv AoE or Single attack Scythe skills?I do have a Derv. don't play it much so what is the best?
doesn't matter much since your scythe is basically auto aoe, and there's only one additional aoe scythe attack [chilling victory]
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Old Apr 27, 2008, 09:33 AM // 09:33   #4
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Quote:
Originally Posted by Bassu
You mean the element or what?

If that's what you mean I'd go with Holy damage because it ignores most of the armor and is a great help against undead.
holy dmg from weapons doesn't ignore armor
(does give double dmg against undead)
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Old Apr 27, 2008, 10:00 AM // 10:00   #5
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It ignores +armor from warrior and ranger armor.
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Old Apr 27, 2008, 01:00 PM // 13:00   #6
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Yeah, Holy damage basically ignores all but the base armor; 60 for casters, 80 for warriors and paragons, and 70 for the rest. Elemental and physical buffs don't work against it.

And by the way, to get holy damage you should generally use Aura of Holy Might or Heart of Holy Flame, not Avatar of Balthazar.
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Old Apr 27, 2008, 05:35 PM // 17:35   #7
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Quote:
Originally Posted by Gift3d
doesn't matter much since your scythe is basically auto aoe, and there's only one additional aoe scythe attack [chilling victory]
Banishing Strike.
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Old Apr 29, 2008, 02:17 PM // 14:17   #8
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Quote:
Originally Posted by Burst Cancel
Banishing Strike.
That skill is virtually useless. Read it again, it only has its added effects on summoned creatures. That means Ritualist spirits and Necromancer minons - that's it. It does not work on other undead.

It would be more useful in PvE if it did actually trigger off of undead, but as it is now, it's far too specific to be useful at all.
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Old Apr 29, 2008, 03:03 PM // 15:03   #9
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Still, Banishing Strike owns some serious ass in AB...
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Old Apr 29, 2008, 07:31 PM // 19:31   #10
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Quote:
Originally Posted by Isil`Zha
That skill is virtually useless. Read it again, it only has its added effects on summoned creatures. That means Ritualist spirits and Necromancer minons - that's it. It does not work on other undead.

It would be more useful in PvE if it did actually trigger off of undead, but as it is now, it's far too specific to be useful at all.
i find [banishing strike] extremely useful in a ton of places in pve. especially vabbi where you have behemoth gravebanes raising minions left and right. i always use this when farming marobeh sharptail. it does 80 damage, at 14 SM, damage to all nearby foes for each minion or spirit you hit. get in the middle of a mob contaning a few minions and line them up with what you're really trying to hit, and you can do some serious damage if you hit 2 or 3 minions.

but back on topic, holy damage is definitely the way to go for more damage since there isn't a damage reduction skill or armor geared for holy damage, specifically, like there is for elemental and physical damage.
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Old Apr 29, 2008, 07:50 PM // 19:50   #11
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[skill]Banishing Strike[/skill] basically didn't leave my bar for most all of factions. Spirit spammers all over the place.
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Old Apr 29, 2008, 08:39 PM // 20:39   #12
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why are you letting enemies summon things on the battle field?

I can uderstand ranger spirits, those are usually halfway across the map.
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Old Apr 29, 2008, 09:09 PM // 21:09   #13
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Channel/Resto Rit Hero+Chilling Victory = <3
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Old Apr 29, 2008, 11:01 PM // 23:01   #14
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Quote:
Originally Posted by Coloneh
why are you letting enemies summon things on the battle field?

I can uderstand ranger spirits, those are usually halfway across the map..
how do you propose i stop 3 enemies from casting [animate bone minions] at the same time when there are 3 or 4 corpses in the area already? sure maybe i overaggroed a little but it makes things go faster and is more fun. lol
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Old Apr 30, 2008, 12:12 AM // 00:12   #15
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[Avatar of Lyssa] makes things not cast. plus you should be taking out mobs that summon things first anyways
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Old Apr 30, 2008, 12:34 AM // 00:34   #16
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Quote:
Originally Posted by Isil`Zha
That skill is virtually useless. Read it again, it only has its added effects on summoned creatures. That means Ritualist spirits and Necromancer minons - that's it. It does not work on other undead.

It would be more useful in PvE if it did actually trigger off of undead, but as it is now, it's far too specific to be useful at all.
Whether it's useful or not is completely irrelevant. The poster I quoted specifically said there was "one" other scythe AoE skill. The purpose of my post was to point out that this was categorically untrue. I never reach the question of whether the skill is useful or not.

And yes, I'm fully aware of the skill's limitations, thank you. As it stands, it's simply a highly situational skill - given that the condition is so hard to meet, its effect is correspondingly quite strong. In most cases it actually works to your benefit to allow summoners to summon their minions so you can whack everything in a nearby radius for up to 240 holy damage. Note that you incur no real penalty from doing this, because Banishing Strike will almost certainly destroy whatever creatures that you allowed to be summoned.

As a tertiary point, keep in mind that while enemy summoners may be rare, many (most?) players take MMs into PvE, and there are quite a few monsters who carry this skill.
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Old Apr 30, 2008, 12:49 AM // 00:49   #17
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Quote:
Originally Posted by Burst Cancel
Whether it's useful or not is completely irrelevant. The poster I quoted specifically said there was "one" other scythe AoE skill. The purpose of my post was to point out that this was categorically untrue. I never reach the question of whether the skill is useful or not.
you didnt mention [Whirlwind Attack]
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Old Apr 30, 2008, 02:51 PM // 14:51   #18
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Quote:
Originally Posted by Coloneh
[Avatar of Lyssa] makes things not cast. plus you should be taking out mobs that summon things first anyways
That's what I use. Doesn't stop them from casting, just does extra damage while they're casting.
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Old Apr 30, 2008, 04:06 PM // 16:06   #19
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Quote:
Originally Posted by CagedinSanity
That's what I use. Doesn't stop them from casting, just does extra damage while they're casting.
It does. Dead things can't cast.
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Old Apr 30, 2008, 04:45 PM // 16:45   #20
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Quote:
Originally Posted by milkflopance
It does. Dead things can't cast.
Semantics, the whole topic is talking about damage.

But if you want to play this game, then you can't damage dead things either.
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